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VR ARTEFACT_PRE PRODUCTION

Group

In this blog, we explore the exciting collaboration between We and Margarita, VR students, as we collaborate with Sound Art students to create a captivating VR game. We aim to develop an immersive experience that lasts 10-15 minutes, entirely in VR. The Sound Art students will play a crucial role by providing immersive sounds that enhance the gameplay, showcasing the incredible impact sound can have in a VR game.

There are seven people in our group:

  • Jason Cui (BA Virtual Reality)
  • Margarita (BA Virtual Reality)
  • Hanrui Zhang (BA Sound Arts)
  • Si ting Wang (BA Sound Arts)
  • Ties Linssen(BA Sound Arts)
  • Harvey Young (BA Sound Arts)
  • Bohang Zhang (BA Sound Arts)

Conceptualization And Idea Generation

Game Design And Documentation

Game mechanics in a VR game are the rules and interactions that define how players can move, interact with the virtual environment, and achieve goals. the purpose is to make the game more immersive and entertaining most importantly easy to play.

  • The walking mechanic was implemented automatically in all scenes except for the Main Menu. In the Main Menu, the walking mechanic was deactivated as it was deemed unnecessary. – All Scene
  • The Raycast mechanic is a gameplay feature used in the game. It allows players to interact with specific elements by looking at them. In the game, this mechanic is utilized in the last stage of the clown scene (night), where players can activate objects (clowns) by simply directing their gaze at them. – Clown scene
  • The active object mechanic is specifically designed to activate objects upon collision. One such example is the activation of clowns in the clown scene (night) and the Credits scene. – Clown Scene
  • The grab object mechanic is associated with the parent mechanic for interactable elements in the game, It enables players to pick up and hold objects that have the interactable script implemented. -IN THE CLOWN SCENE, CREDIT SCENE.
  • The pop menu mechanic is present in all scenes except for the Main Menu. It is triggered by pressing the Y button on the left-hand controller. This mechanic has the ability to significantly alter the game’s progression by allowing the player to access other levels or return to the main menu.

Team Formation and Resource Planning

here is what we did to identify and acquire necessary resources, tools, and assets.

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