-Iterative User Testing in VR (User Feedback)
For testing, I wanted to create this experience for fashion brands and consumers. Though I based it off of previous experiences I found online, as I showed it to people unfamiliar with VR, I began to see how complicated they found it. This lead me to rethink the experience and focus solely on the VR aspect and making it simple for all users.
With this idea in mind, I tested in class with tutors, the first being Herman, and second being David. I also tested with group members and different friends who gave me viewpoints from VR enthusiasts and non-VR users.
Upon testing, David commented that I should put female characters in the game as way to make it non-biased. Then when I tested it with Herman, his feedback involved player mechanics and environment design. It was mentioned that the player should start in a position that makes the environment easy to understand and navigate. Each of the items spread around the environment should be grabbable because it’s an immersive experience. It’s important for users to be able to use VR and it’s many mechanics when going through the experience because if not, the experience would be better on a PC.
I also received feedback on how large the environment is. Though it’s very beautiful, the size could cause users to become lost and confused. Because of this, Herman suggested that I add a minimap which allowed users to understand where they were going, and where key areas were located in the world. I found the minimap to complex to integrate in a short amount of time, so as a happy medium, I found that creating signs on the ceiling would help the user navigate the experience. These showed the different areas and what the purpose of each one was. In the future, I will add the minimap to make navigating even simpler.


Credit Page: Final Work Distribution
Scene | Layout & Coding | Sound |
– Main menu | Jason, Carlos, Natalia | Jason, Jenny |
– Fashion Gallery | Jason, Carlos | Jason, Jenny |
-Metahuman Tailoring | Jason, Carlos, Sunni | Jason, Jeny |
– Art Gallery | Jason | Jason |
– Sculpture Gallery | Jason | Jason, Jenny |
– Credit scene | Jason, Carlos | Jason |
Feedback from Natalia and Conclusion
This project provided a large amount of flexibility turning my idea into reality. As a person who loves fashion and prioritizes the shopping experience, it’s very difficult for me to get the same feeling shopping online that I get from an in-person experience. The process of pressing a button and getting something shipped does not compare to interacting with the staff and being able to see and touch the clothing. In addition, there is a lot of gorgeous design inside of these stores that can only be experienced by going to them in person.
By using Unreal Engine to make a virtual experience, I felt I would be able to replicate this experience and add a new element to shopping. Recreating this in Unreal was difficult and unprecedented, as I had to learn Unreal by myself and create an entire experience from scratch. Initially, the task was somewhat scary, but having Natalia and my friends help me made the situation much easier. I’m extremely thankful for all of the assistance, help from the tutors was instrumental in creating the experience as well. They helped me not make my project to complex, and keep it simple for myself as a developer, as well as the users.

Useful Link and Videos
https://cloudconvert.com/ogg-to-wav
Credit scene
Final Experience Play Video
Additionally, I want to note that I made some updates based on feedback from my tutor. These include adjusting the player’s starting position, the camera angle, adding more grabbable clothing items to the shelves, and repositioning the note along with the length of the ray cast. Although I haven’t had the chance to update the showcase video, I encourage you to try the game for a greatly improved experience!!